HLSL: Redvision
Message from 2022
This post is pretty old! Opinions and technical information in it are almost certainly oudated. Commands and configurations will probably not work. Consider the age of the content before putting any of it into practice.
/* redvision by Bryce Kerley makes it black and white except for areas with twice as much red as both other channels combined */ sampler s0 : register(s0); float4 p0 : register(c0); #define width (p0[0]) #define height (p0[1]) #define counter (p0[2]) #define clock (p0[3]) #define threshold (0.0) #define PI acos(-1) float4 main(float2 tex : TEXCOORD0) : COLOR { float4 c0; //the thresholds are in the float4() function if(dot(tex2D(s0,tex),float4(.5,-1,-1,0)) >threshold) { c0 = tex2D(s0,tex); } else { //black and white code yanked from the MPC grayscale filter c0 = dot(tex2D(s0, tex), float4(0.299, 0.587, 0.114, 0)); } return c0; }
This shader was made to use with Media Player Classic.